Vocably

Vocably

Vocably

Stay motivated. Stay engaged.

Learn with Vocably!

Stay motivated. Stay engaged. Learn with Vocably!

Stay motivated. Stay engaged.

Learn with Vocably!

My Role: Research & UX/UI


My Role: Research & UX/UI


Duration: 3 months


Duration: 3 months


Hero Image UI Design of Vocably Splash & Home Screen
Hero Image UI Design of Vocably Splash & Home Screen
Hero Image UI Design of Vocably Splash & Home Screen

Overview

As someone who loves learning languages and speaks several, this project is close to my heart. I decided to create a language app that addresses the gaps in existing apps and offers something unique.

As someone who loves learning languages and speaks several, this project is close to my heart. I decided to create a language app that addresses the gaps in existing apps and offers something unique.

As someone who loves learning languages and speaks several, this project is close to my heart. I decided to create a language app that addresses the gaps in existing apps and offers something unique.

First I did a research online on language learning apps. I found that as much as 90% of users stop using a language learning app within the first three months of downloading it​ (Business of Apps)​​ (Ling App)​.

First I did a research online on language learning apps. I found that as much as 90% of users stop using a language learning app within the first three months of downloading it​ (Business of Apps)​​ (Ling App)​.

First I did a research online on language learning apps. I found that as much as 90% of users stop using a language learning app within the first three months of downloading it​ (Business of Apps)​​ (Ling App)​.

*even though it's a hypothetical case study, but the user research done here in this UX case study has used real people

*even though it's a hypothetical case study, but the user research done here in this UX case study has used real people

*even though it's a hypothetical case study, but the user research done here in this UX case study has used real people

Business Problem

Revenue Loss

Revenue Loss

Revenue Loss

Businesses rely on subscriptions, in-app purchases, or ad revenue, all of which diminish when users leave the platform early.

Businesses rely on subscriptions, in-app purchases, or ad revenue, all of which diminish when users leave the platform early.

Businesses rely on subscriptions, in-app purchases, or ad revenue, all of which diminish when users leave the platform early.

Increased Acquisition Costs

Increased Acquisition Costs

Increased Acquisition Costs

High dropout rates force companies to spend more on marketing and user acquisition to replace lost users, increasing overall costs.

High dropout rates force companies to spend more on marketing and user acquisition to replace lost users, increasing overall costs.

High dropout rates force companies to spend more on marketing and user acquisition to replace lost users, increasing overall costs.

Damage to

Brand Reputation

Damage to

Brand Reputation

Damage to

Brand Reputation

Persistent dropout trends can harm the app's reputation, making it harder to attract new users who might view the platform as ineffective.

Persistent dropout trends can harm the app's reputation, making it harder to attract new users who might view the platform as ineffective.

Persistent dropout trends can harm the app's reputation, making it harder to attract new users who might view the platform as ineffective.

Language learning apps often experience high dropout rates due to low motivation and insufficient depth for achieving fluency. These apps struggle to maintain user engagement beyond initial use due to a lack of accountability, repetitive gamified content, and inadequate comprehensive learning experiences. Our app goal is to solve these issues by focusing on  users motivation and providing a deeper, more effective language learning experience.

Language learning apps often experience high dropout rates due to low motivation and insufficient depth for achieving fluency. These apps struggle to maintain user engagement beyond initial use due to a lack of accountability, repetitive gamified content, and inadequate comprehensive learning experiences. Our app goal is to solve these issues by focusing on  users motivation and providing a deeper, more effective language learning experience.

End Goals

1. Increase User motivation by 30% and boost subscription renewals by 20% over the next 6 months.

1. Increase User motivation by 30% and boost subscription renewals by 20% over the next 6 months.

1. Increase User motivation by 30% and boost subscription renewals by 20% over the next 6 months.

2. Achieve Comprehensive Fluency: Provide a deep and thorough learning experience by integrating real-world practice opportunities, advanced language exercises, and interaction with native speakers to help users achieve true fluency.

2. Achieve Comprehensive Fluency: Provide a deep and thorough learning experience by integrating real-world practice opportunities, advanced language exercises, and interaction with native speakers to help users achieve true fluency.

2. Achieve Comprehensive Fluency: Provide a deep and thorough learning experience by integrating real-world practice opportunities, advanced language exercises, and interaction with native speakers to help users achieve true fluency.

This project is divided into three major phases:

This project is divided into three major phases:

Design Phase

Testing & Iteration

Phase

Research Phase

my focus was on solving the design problems that addresses the issues of low motivation and insufficient depth needed for fluency.

my focus was on solving the design problems that addresses the issues of low motivation and insufficient depth needed for fluency.

my focus was on solving the design problems that addresses the issues of low motivation and insufficient depth needed for fluency.

First phase

First phase

Discovery & Research

Competitor Analyisis

Surveys

User Interviews

Competitor Analysis

To begin, I conducted a competitor analysis of the top language learning apps available in the market. Duolingo, Memrise, Babble, to understand the current market and users.


For competitor analysis I used the following methods


~ Feature Comparison table

~ & SWOT analysis

To begin, I conducted a competitor analysis of the top language learning apps available in the market. Duolingo, Memrise, Babble, to understand the current market and users.


For competitor analysis I used the following methods


~ Feature Comparison table

~ & SWOT analysis

To begin, I conducted a competitor analysis of the top language learning apps available in the market. Duolingo, Memrise, Babble, to understand the current market and users.


For competitor analysis I used the following methods


~ Feature Comparison table

~ & SWOT analysis

Duolingo

Memrise

Babble

Main Takeaway

  • The users cannot make a proper of conversation.

  • Too many ads show up on these apps, which is distracting from focusing on the lessons.

  • The learning rules on these apps are weak, and it is hard to remember words later on, which is a significant attribution to the user's lack of motivation.

  • The users cannot make a proper of conversation.

  • Too many ads show up on these apps, which is distracting from focusing on the lessons.

  • The learning rules on these apps are weak, and it is hard to remember words later on, which is a significant attribution to the user's lack of motivation.

  • The users cannot make a proper of conversation.

  • Too many ads show up on these apps, which is distracting from focusing on the lessons.

  • The learning rules on these apps are weak, and it is hard to remember words later on, which is a significant attribution to the user's lack of motivation.

Survey

After completing competitor analysis, the next step is to collect more data on what causes the users to drop out from using language learning apps.

After completing competitor analysis, the next step is to collect more data on what causes the users to drop out from using language learning apps.

After completing competitor analysis, the next step is to collect more data on what causes the users to drop out from using language learning apps.

For conducting surveys, Google survey form is used, as it is easy, accessible and cost effective.

For conducting surveys, Google survey form is used, as it is easy, accessible and cost effective.

For conducting surveys, Google survey form is used, as it is easy, accessible and cost effective.

15 Survey Participants

15 Survey Participants

18+

18+

Existing Language learners

Students (Language learners)

Previous Dropouts

Others

Existing Language learners

Students (Language learners)

Previous Dropouts

Others

In this research, the closed-ended questions were thoughtfully tailored to gather relevant data. These inquiries were centered around user preferences, identifying motivational factors, pinpointing source of frustration, and suggestions for enhancement.

In this research, the closed-ended questions were thoughtfully tailored to gather relevant data. These inquiries were centered around user preferences, identifying motivational factors, pinpointing source of frustration, and suggestions for enhancement.

In this research, the closed-ended questions were thoughtfully tailored to gather relevant data. These inquiries were centered around user preferences, identifying motivational factors, pinpointing source of frustration, and suggestions for enhancement.

"I find it frustrating when I can't track my progress effectively."


"Customizable learning paths would be helpful to accommodate different skill levels."


"I wish there were more opportunities for real-life conversation practice."


"I prefer learning through interactive exercises rather than passive lessons."


"It's important for me to have access to cultural context when learning a language."


After completing survey research, user interviews were conducted using open-ended questions to provide both depth and context,


allowing respondents to express their thoughts, feelings and suggestions in their own words.


This can uncover the insights that structured questions in the survey might have missed.

After completing survey research, user interviews were conducted using open-ended questions to provide both depth and context,


allowing respondents to express their thoughts, feelings and suggestions in their own words.


This can uncover the insights that structured questions in the survey might have missed.

Main Take Away

Learning Progression Challenges

40%

40%

Lack of interaction Exercise

35%

Limited Personalization options

25%

Ineffective progress tracking

Motivation Challenges


45%

Find Learning Grammar Challenging

30%

Find Pronunciation Challenging

25%

Find Vocabulary Challenging

Second phase

Design phase

Ideation

Mindmapping

Information Architecture

Wireframing

Userflows

Testing Wireframes

After gathering all the information through user research, enough qualitative and quantitative data was collected, which was enough to help in the generation of ideas, concepts, or solutions to address the design challenges that the language learners experience

After gathering all the information through user research, enough qualitative and quantitative data was collected, which was enough to help in the generation of ideas, concepts, or solutions to address the design challenges that the language learners experience

After gathering all the information through user research, enough qualitative and quantitative data was collected, which was enough to help in the generation of ideas, concepts, or solutions to address the design challenges that the language learners experience

Low-FidelityWireframes

Mid-Fidelity Wireframes

Sign Up Screens

Sign Up Screens

Sign Up Screens

SIGN UP

Onboarding Screen

Onboarding Screen

Onboarding Screen

Onboarding

Onboarding Screen

Onboarding Screen

Onboarding Screen

Onboarding

Home Screen

Home Screen

Home Screen

Home

Practicing Lesson

Practicing Lesson

Practicing Lesson

Practice

Practice with People

Practice with People

Practice with People

Practice w/ people

Practicing w/ AI

Practicing w/ AI

Practicing w/ AI

Practice w/ AI

App Settings

App Settings

App Settings

App Settings

Learnings & challenges

This case study presented several key challenges such asIntegrating a seamless connection between investors and real estate agents within the app, eliminating the need for external platforms, was another significant hurdle.

This case study presented several key challenges such asIntegrating a seamless connection between investors and real estate agents within the app, eliminating the need for external platforms, was another significant hurdle.

This case study presented several key challenges such asIntegrating a seamless connection between investors and real estate agents within the app, eliminating the need for external platforms, was another significant hurdle.

ProInvest

Simplifying real estate investment for smarter, profitable decisions.

Simplifying real estate investment for smarter, profitable decisions.

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A mobile application that helps users connect, discover and share their love for body art.